Dev/pub: Snobfox
Role: Solo Developer
Platforms: PC
Work highlights:
Completely custom code built on top of Unity. Full UI flow, modifier system, unit generation with modifiers, placement and combat.
All but one character was completely done by me, including animation and texturing.
Custom character shader with several layered effects. Custom stencil terrain shader. Custom water and swamp shaders with terrain sampling and procedural algae distribution. Mirror shader with custom camera projection.
Custom soundtrack as well as sound effects.
Release management.
Steam link: https://store.steampowered.com/app/3584240/Frogrammer/
Dev/pub: Playing History/Friedrich Ebert Gedenkstaette
Role: Lead Developer
Platforms: Browser (PC and tablet)
Work highlights:
Mixing 2D and 3D - cards are 3D made to look 2D.
Complete game state management and flow, card effects and events.
Card and environment shaders and VFX.
Design work on cards and UX.
Release management.
Play on the browser: https://das-spiel.ebert-gedenkstaette.de/



Dev/pub: Playing History/Kunstsammlung Chemnitz
Role: Additional design and programming
Platforms: iOS and Android
Work highlights:
Adding new puzzles and mechanics to an existing prototype.
UI refactor with many new features.
Polishing and bugfixing the existing prototype for release.
Release management.
iOS: https://apps.apple.com/us/app/im-kopf-von-schmidt-rottluff/id6449463854
Android: https://play.google.com/store/apps/details?id=com.PlayingHistory.KarlSchmidtRottluff&hl=en_US
Dev/pub: Playing History/Neanderthal Museum
Role: Lead Developer
Platforms: iOS and Android
Work highlights:
Mixing 2D and 3D - characters are 2D sprites while the environment is 3D. Sprites are also lit and cast shadows.
Non-linear quest system.
Localization system and fully voice-acted dialog system.
Design work on quests and level design.
Release management.
iOS: https://apps.apple.com/us/app/ice-age-worlds/id1670564553
Android: https://play.google.com/store/apps/details?id=com.neanderthalmuseum.eiszeitwelten
Dev/pub: It Matters Games/Microids
Role: Technical Designer
Platforms: PC and Consoles
Work highlights:
Designed the narrative structure and prototyped the dialog system.
Designed the day and quest structure and general game progression.
Designed some of the minigames.
Steam: https://store.steampowered.com/app/1805650/My_Universe__Doctors__Nurses/
Switch: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-games/My-Universe-Doctors-Nurses-2082004.html
Playstation: https://store.playstation.com/en-gb/concept/10003637
Dev/pub: It Matters Games/Microids
Role: Technical Designer
Platforms: PC and Consoles
Work highlights:
Designed and implemented many of the minigames.
Designed and implemented dog and cat AI behaviours.
Steam: https://store.steampowered.com/app/1674840/My_Universe__Puppies__Kittens/
Switch: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-games/My-universe-Puppies-Kittens-2070288.html
Playstation: https://store.playstation.com/en-gb/product/EP4295-CUSA29357_00-MYPUPPIESPS400EU



Dev/pub: Marshmallow Fort/LiteGames
Role: External Programmer
Platforms: Android
Work highlights:
Implemented the audio system and audio menu.
Designed some of the UI flows and screens.
Android: https://play.google.com/store/apps/details?id=com.litegames.checkers_free__aat_google
Dev/pub: Happy Tuesday/Headup
Role: Programmer
Platforms: PC and Consoles
Work highlights:
Implemented unlockable cutscenes with dynamic and interactive camera and lighting.
Created a pipeline for character skins, along with UI and gameplay system for skins.
Developed a procedural animation system that integrated with character skins and cutscenes.
A lot of polishing work, mainly on UI, including custom UI-based particle systems and shaders.
Implemented, fixed and polished a lot of mechanics and gameplay elements.
Steam: https://store.steampowered.com/app/423620/HERO_DEFENSE/
XBOX: https://www.xbox.com/en-US/games/store/hero-defense/bq50f9krv4k7
Playstation: https://store.playstation.com/en-us/product/UP0825-CUSA09019_00-HERODEFPS4SIEA00